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LYGXJD

RULES & PRACTICE

How to Play War

Play War ↗

Game guide · LYGXJD

How to play War

The example and rules describe the same game you can play above. Win both face-up cards with the higher rank and try to collect the whole deck. The game area remains available above the explanation. The deck is split into two face-down piles of 26 cards. Keep the goal in mind before your next move.

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.

One thing to notice as you play

Begin with the basic rule, then follow the result of your action. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. Start a new round when you are ready to try again.

What the game asks you to do

Take a moment to check the current turn. Win both face-up cards with the higher rank and try to collect the whole deck. The game area remains available above the explanation.

How a round unfolds

  1. The deck is split into two face-down piles of 26 cards.
  2. Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
  3. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
  4. The winner of a battle takes its full pile to the bottom of their deck.
  5. A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
  6. Use New round for another shuffled deal.

Making selections and moves

The board gives you the information needed for the next action. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards.

A closer look at one example

If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Start a new round when you are ready to try again.

Watch out for this

Keep the goal in view while choosing a move. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Try the rule on the board, then read the next instruction.

Clarifying the way this game works

For this game, what is the aim of War?

Win both face-up cards with the higher rank and try to collect the whole deck. The controls work with mouse or touch.

When I start, how do the controls work?

Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Keep the current game state in view while applying this rule.

On this page, can you show an example?

If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. The worked example offers another way to follow the rule.

During a round, which mistake should I avoid?

You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. You can start a new round from the game controls.

For this game, what rules and limits are used here?

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. Scores here do not represent cash or prizes.

On this page, how many people can play here?

You vs computer. This is local browser play, not internet matchmaking. No download or player account is required.

During a round, is Ace high?

Yes. The order runs from two through king to Ace; suits are ignored. The controls work with mouse or touch.

On this page, how many face-down cards are used for a tie?

One, followed by one face-up card. This is the chosen war procedure for this table. No download or player account is required.

Why was the round drawn?

Both players ran short at the same point in a war, or the 500-battle limit was reached. Scores here do not represent cash or prizes.

During a round, can I choose which card to play?

No. Each battle turns the next top card from each face-down pile. Keep the current game state in view while applying this rule.

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