Game guide · LYGXJD
Your guide to Netwalk
The example and rules describe the same game you can play above. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game area remains available above the explanation. A new 5×5 network is created and its tiles are rotated. Keep the goal in mind before your next move.
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.
Give this approach a try
Begin with the basic rule, then follow the result of your action. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. The game area remains available above the explanation.
The challenge in front of you
A careful first move helps you understand the round. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Keep the goal in mind before your next move.
A walkthrough of the rules
- A new 5×5 network is created and its tiles are rotated.
- Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
- Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
- Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.
Keyboard and screen controls
Check the rule below as you play. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Start a new round when you are ready to try again.
One way to understand the rules
A careful first move helps you understand the round. A tile with north and east cables connects only to matching south and west cables on those neighbours.
Check this before moving on
The board gives you the information needed for the next action. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Try the rule on the board, then read the next instruction.
Common questions
What is the aim of Netwalk?
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. A new round resets the current game.
For this game, how do the controls work?
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The worked example offers another way to follow the rule.
For this game, can you show an example?
A tile with north and east cables connects only to matching south and west cables on those neighbours. A new round resets the current game.
For this game, which mistake should I avoid?
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Keep the current game state in view while applying this rule.
When I start, what rules and limits are used here?
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. A new round resets the current game.
When I start, how many people can play here?
Solo. This is local browser play, not internet matchmaking. The game is played locally in your browser.
For this game, why are some tiles green?
They have a chain of matching cable ends to the central server. The controls work with mouse or touch.
When I start, can a cable leave the board?
No. This version has fixed boundaries and no wrapping. The worked example offers another way to follow the rule.
On this page, is every puzzle solvable?
The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. Keep the current game state in view while applying this rule.
On this page, must I find exactly the stored answer?
No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The game is played locally in your browser.