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RULES & PRACTICE

How to Play Forty Thieves Solitaire

Play Forty Thieves Solitaire ↗

Game guide · LYGXJD

A practical guide to Forty Thieves Solitaire

Look at the complete hand before deciding. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Use another round to revisit a decision. For a calm first round, focus on one decision. Move one card at a time; build down in the same suit. Empty columns accept one card. The same rule applies on a phone and on a computer.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Bring this focus to a round

Use the rule sheet as a reference. Select a face-up card and then the destination pile or Empty slot. Take the next action only when the current step is clear.

What you need to achieve

Build eight suit foundations from ace to king. Return to the explanation when a decision is unclear. Begin with the objective.

Follow these playing steps

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

How to use the controls

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take the next action only when the current step is clear. Use the rule sheet as a reference.

Try this example

A club 5 can move onto a club 6, but a whole run cannot move together. Use another round to revisit a decision.

Check this before moving on

Keep the active rule in mind. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Use another round to revisit a decision.

More answers before you play

What is the aim?

Build eight suit foundations from ace to king. Begin with the objective. Check the relevant controls before continuing.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Keep the active rule in mind. Take the next action only when the current step is clear.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. For a calm first round, focus on one decision. Use another round to revisit a decision.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. A clear plan starts with the current position. Return to the explanation when a decision is unclear.

What completes a round?

Build eight suit foundations from ace to king. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Begin with the objective. Take the next action only when the current step is clear.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Use the rule sheet as a reference. Take the next action only when the current step is clear.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Use the rule sheet as a reference. The same rule applies on a phone and on a computer.

What completes a round?

Build eight suit foundations from ace to king. Work at your own pace. The same rule applies on a phone and on a computer.

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